

Yeah it's a risk for sure, but the whole point of playing that way is to take risks isn't it? Not that anyone wants to get screwed over by a bug, but that's just kinda what you have to deal with if you want to play in a style that minimizes save scumming. The drawback is that with only one autosave you risk loosing/damaging your character by triggering a bug and then having the save overwritten automatically. It made a few community mods part of the default game, adding a lot of new rooms, new skills. There's an intended feature of the mod to have a setting for the maximum number of saves. Dungeons of Dredmor is a Roguelike made by Gaslamp Games. It would be trivial by just limiting the number of autosaves to 1.
